Baseball & Softball · Eight-week curriculum
8-Week Beginner Baseball/Softball Season
Eight weeks moves a beginner roster from first throws to complete team defense. The sequence protects arms, builds skills in order, and ends every week with review points that tell you if it stuck.
- Ages
- 6–12
- Skill levels
- first-time, beginner, developing
- Weeks
- 8
Season equipment
- Soft or reduced-injury balls
- 1 glove per player
- Tee
- Bats and helmets per league rules
- 4 bases
- 12 cones
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Week 1: Ready positions and first throws
The season opens with athletic stances, staged throwing, and a live decision game so day one feels like baseball.
Core skills: Athletic ready position, Step-and-throw mechanics, Catching with two hands
Full printable plan: First Baseball/Softball Practice: 60 Minutes, Ages 7-8
Practice 1 · 60 min
First Practice: Gloves and Names
Ready positions, safe catch habits, and every arm assessed gently.
0-10 Arrival glove checks and playground catch while names get learned 10-24 Partner throwing progression from kneeling wrist snaps up 24-38 Ready position mirror with first-step bursts 38-52 Alligator ground ball introductions with soft rollers 52-60 Team relay race, huddle, cheer This mirrors the full printable plan above; run week one slower than feels right.
Practice 2 · 60 min
Catch School
Receiving the ball: two hands, thumbs together above, pinkies together below.
0-10 Self-toss catches: players flip and catch their own soft balls 10-26 Partner throwing at short honest distances 26-40 Throwing accuracy target game against the fence 40-54 Four-corner catch and move at walking pace 54-60 Freeze-tag with gloves on, huddle Soft or reduced-injury balls all week; confidence built now pays the whole season.
Practice 3 · 60 min
Play Ball Sampler
A taste of everything: a little fielding, a little hitting, a lot of running.
0-10 Ready-position warmup with silly coach signals 10-25 Alligator rollers in small groups 25-40 Tee contact station: everyone hits, everyone shags 40-55 Home-to-first sprint-throughs with wild cheering 55-60 Base race relay, huddle Rotation speed is the whole art here: no station longer than 15 minutes, no line longer than 3 kids.
Review before moving on: Does every player start sideways and step to the target?; Did the practice end with smiles and a game?
Optional home activity: Twenty throws against a wall or with a family member, starting sideways every time.
Coach reflection: Which player needs a confidence win next week, and how will you build it?
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Week 2: Throwing and catching as the main event
Catch play graduates from warmup to centerpiece: distance ladders, moving catches, and short hops.
Core skills: Throwing accuracy at distance, Catching on the move, Soft hands on short hops
Full printable plan: Throwing and Catching Practice: 60 Minutes, Ages 7-8
Practice 1 · 60 min
Throw and Catch, The Main Event
Full throwing mechanics: grip, power position, step to the target.
0-10 Arrival playground catch with assigned partners 10-26 Partner throwing progression, all three stages 26-40 Throwing accuracy targets with team scoring 40-54 Four-corner catch and move at real pace 54-60 Relay race finale, huddle The full printable plan above carries this session; the one-direction throwing law rules the field.
Practice 2 · 60 min
Quick Hands
The transfer: glove to hand to throw, faster every week.
0-10 Warmup catch with two-hand receiving graded 10-26 Quick-hands transfer races in pairs 26-42 Four-corner catch with transfer speed emphasis 42-55 Accuracy game: transfers feeding target throws 55-60 Fastest-hands championship, huddle Quality throws beat rushed ones; the races expose it and your narration seals it.
Practice 3 · 60 min
Arms and Legs Day
Throwing volume balanced with baserunning sprints to rest young arms.
0-10 Partner throwing warmup, short distances 10-24 Home-to-first sprint-throughs with the stopwatch 24-38 Throwing accuracy targets, arms fresh from the rest 38-52 Rounding bases technique with the banana path 52-60 Team base-race relay, huddle Alternate arm blocks with leg blocks all season; arms are the budget every practice spends.
Review before moving on: Do mechanics hold when distance increases?; Is every catch preceded by a name call or a target?
Optional home activity: Short-hop tosses against a step or curb, ten glove-side, ten backhand.
Coach reflection: How much of practice was players moving versus waiting?
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Week 3: Ground balls: the funnel
The fielding foundation arrives: glove on the dirt, funnel to the belly, feet replace to throw.
Core skills: Fielding triangle, Funnel and secure, Feet to the target
Full printable plan: Ground-Ball Practice: 75 Minutes, Ages 9-10
Practice 1 · 75 min
The Funnel
Ground balls fielded out front and funneled to the belly, connected to the throw.
0-10 Catch warmup and ready-position review 10-30 Funnel stations with coached feeds 30-48 Alligator review for the newer fielders alongside 48-65 Funnel into a real throw to a target base 65-75 Ground-ball gauntlet game, huddle The full printable plan above is this session; glove out front is the only correction all day.
Practice 2 · 75 min
Charging and Short Hops
Attacking the ball: slow rollers charged and short hops met bravely.
0-10 Catch warmup with quick transfers 10-30 Charging slow rollers with the do-or-die footwork 30-50 Short-hop partner station with soft announced feeds 50-66 Mixed rollers: coach alternates charges and hops unannounced 66-75 Fielding champion round, huddle GO GET THE HOP is the week's motto; fear drains through volume and soft feeds.
Practice 3 · 75 min
Infield Factory
Station rotation session: ground balls in every flavor with throws attached.
0-10 Ready-position and creep-step warmup 10-28 Station 1: funnel feeds 28-46 Station 2: charging rollers 46-64 Station 3: transfer races feeding target throws 64-75 Force-out decision game to finish Coach the parent feeders first at every station; the feeds are the session.
Review before moving on: Does the glove start on the dirt and work up?; Are fielders moving through the ball or waiting on their heels?
Optional home activity: Twenty self-rolled ground balls against a wall, freezing the funnel each time.
Coach reflection: What did your rollers (parents or players) need to learn to make reps useful?
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Week 4: Range: glove side and backhand
Fielders leave the comfort of straight-on balls: crossover steps, backhand reads, and honest range.
Core skills: Crossover first step, Backhand fundamentals, Choosing the read
Full printable plan: Ground-Ball Practice: 75 Minutes, Ages 9-10
Practice 1 · 75 min
Both Sides of the Glove
Range work: glove-side and backhand ground balls in equal, deliberate doses.
0-10 Catch warmup and funnel review 10-32 Glove-side and backhand station, announced sides 32-50 Mixed-side feeds, unannounced 50-66 Short-hop review on both sides 66-75 Range-champion round, huddle The full printable plan above carries the session; equal reps both sides is the law.
Practice 2 · 75 min
Positions and Plays
Where fielders stand and where the ball goes: the infield map plus force outs.
0-10 Catch warmup by position pairs 10-30 Infield positions walkthrough with rotations 30-50 Force-out decision game, situations announced 50-66 Live grounders from positions with the play called first 66-75 Situational quiz round, huddle WHERE IS THE PLAY before every roll; the answer spoken aloud is the learning.
Practice 3 · 75 min
Fly Ball Friday
The outfield gets its day: drop steps, priority calls, and brave tracking.
0-10 Catch warmup with high arcing throws 10-30 Drop-step progression, no ball then tossed flies 30-50 Fly ball priority calls: MINE rules the sky 50-66 Crow-hop throws back to the infield 66-75 Outfield champion round, huddle First step back, always; the panic backpedal retires this week or never.
Review before moving on: Has the side shuffle been replaced by a crossover on wide balls?; Do players call their read (AROUND or BACKHAND) out loud?
Optional home activity: Shadow footwork: ten crossover steps each direction, no ball needed.
Coach reflection: Which fielder improved most since week 3, and what drove it?
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Week 5: Hitting off the tee and front toss
Bats arrive in stations: contact points at the tee, line drives against a scoring zone, safety systems throughout.
Core skills: Contact points by pitch location, Level swing path, Line-drive intent
Full printable plan: Hitting Stations Practice: 75 Minutes, Ages 9-10
Practice 1 · 75 min
Hitting Stations
Swing volume with structure: tee contact points, soft toss, and front toss.
0-10 Shadow swings and swing-path mirror warmup 10-30 Tee station: three contact points 30-50 Soft toss station with screened tossers 50-68 Front-toss line-drive challenge 68-75 Line-drive leaderboard, huddle This is the full printable plan above; one swing thought per hitter, repeated at every station.
Practice 2 · 75 min
Bat and Ball Basics
The swing rebuilt from stance to contact for every hitter individually.
0-12 Swing-path mirror with the coach walking the line 12-34 Tee work: middle contact point only, quality graded 34-54 Soft toss with the day's single correction applied 54-68 Fielding stations run alongside for waiting groups 68-75 Best-swing showcase, huddle Eight to twelve focused swings per turn beats fifty mindless hacks; guard the count.
Practice 3 · 75 min
Hit and Run Day
Hitting connected to running: contact, sprint through first, round the bases.
0-10 Shadow swing warmup and base-path walk 10-30 Front toss with a sprint-through on the last swing 30-48 Home-to-first sprint-throughs, stopwatch running 48-66 Rounding bases: the banana path to second 66-75 Hit-and-run relay game, huddle The bat-drop habit gets built here: bat down, sprint, no exceptions and no tosses.
Review before moving on: Can hitters name where the inside pitch gets hit versus the outside pitch?; Did the station rotation keep every group busy the whole block?
Optional home activity: Twenty dry swings checking the finish position in a mirror or window reflection.
Coach reflection: Were your safety lanes airtight during hitting, and what needs tightening?
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Week 6: Baserunning reads
Runners learn the three reads (ground go, line freeze, fly halfway) and apply them live.
Core skills: Ground-ball read, Line-drive freeze, Fly-ball halfway
Full printable plan: Baserunning and Team Defense Practice: 75 Minutes, Ages 9-10
Practice 1 · 75 min
Baserunning Reads
The first step decides outs: down means go, liner means freeze.
0-10 Sprint-through warmup 10-32 First-step baserunning reads off coach's tosses 32-50 Rounding bases with reads attached 50-66 Reads with live fielders and real gloves 66-75 Baserunning gauntlet game, huddle The full printable plan above carries this session; celebrate correct freezes loudest.
Practice 2 · 75 min
Defense Answers Back
Fielders vs runners: the defense practices making the reads expensive.
0-10 Ready position and creep-step warmup 10-30 Force-out decisions with runners moving 30-50 Charging rollers with a live runner racing the throw 50-66 Fly ball priority calls with tagging runners 66-75 Runners-versus-fielders scoreboard game, huddle Every rep has a winner now; keep the matchups fair and the scoreboard loud.
Practice 3 · 75 min
Small Diamond Games
Compressed scrimmage formats where reads and throws happen constantly.
0-10 Catch and transfer warmup 10-32 Situational scrimmage with coach pitching 32-52 Three-base mini-diamond games in two groups 52-68 Situational scrimmage round two with new situations 68-75 Huddle: best read and best throw of the day named Announce the situation before every pitch and quiz the field; recognition is the curriculum.
Review before moving on: Can players recite and demonstrate the three reads?; Do runners react to the ball instead of the coach's voice?
Optional home activity: Quiz a family member on the three reads, then act each one out.
Coach reflection: How many extra bases did smart running create in your game or scrimmage?
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Week 7: Team defense: relays and force outs
Individual skills connect into team plays: relay lines, cutoff calls, and force-out decisions.
Core skills: Relay mechanics, Loud communication, Force-out decisions
Full printable plan: Baserunning and Team Defense Practice: 75 Minutes, Ages 9-10
Practice 1 · 75 min
Relays and Cutoffs
Team defense: two good throws beat one heroic heave.
0-10 Long-catch warmup building arm distance gradually 10-32 Relay-cutoff lines: hands up, voice loud 32-50 Crow-hop throws feeding the relay start 50-66 Relay races: team lines against the clock 66-75 Force-out game with relays live, huddle The full printable plan above carries the session; the cutoff's raised hands fix half of everything.
Practice 2 · 75 min
Situations Day
Game intelligence: outs, runners, and the play called before contact.
0-10 Positions walkthrough refresher 10-32 Force-out decision game with growing complexity 32-52 Fly ball priorities with runners tagging 52-68 Situational scrimmage, coach narrating the field's answers 68-75 Situation quiz-show huddle Replay any situation the field got wrong immediately; the second attempt is the lesson.
Practice 3 · 75 min
Team Defense Under Lights
Everything assembled: relays, priorities, and force outs inside live innings.
0-10 Team catch and transfer warmup 10-30 Relay lines competition 30-65 Defense-only innings: coach hits, field answers, outs counted 65-75 Defensive highlight replay, huddle Score the defense in outs per inning; a defense with a scoreboard plays like it matters.
Review before moving on: Do relay players show hands and call for the ball?; Does the defense call the base before the play, together?
Optional home activity: Explain to someone at home why the relay beats one long throw.
Coach reflection: Where does your team's defensive communication still go silent?
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Week 8: The complete player
The season closes with a balanced session touching every phase, sequenced to protect arms, celebrated like a festival.
Core skills: All-phase review, Arm care habits, Playing with confidence
Full printable plan: Balanced Practice: 90 Minutes, Ages 11-12
Practice 1 · 90 min
The Balanced Ninety
Every phase of the season touched: throwing, fielding, hitting, running, defense.
0-12 Throwing progression warmup 12-32 Infield stations: funnels and range 32-52 Hitting stations rotation 52-70 Baserunning and reads 70-90 Scrimmage innings, huddle This is the full printable plan above; rotations on the whistle keep the math honest.
Practice 2 · 75 min
Season Review Olympics
Eight weeks of skills scored in a station competition players remember.
0-10 Team warmup catch with season-best throws 10-26 Event 1: accuracy targets 26-42 Event 2: transfer races 42-58 Event 3: line-drive challenge 58-70 Event 4: sprint-throughs against the watch 70-75 Medal huddle: every player named Rig events so different kids win different rounds; varied champions carry the season's message.
Practice 3 · 90 min
The Long Scrimmage
A real game at last: full innings with situations, relays, and running commentary.
0-15 Full pregame warmup exactly as games will run it 15-75 Coach-pitch scrimmage innings with situation announcements 75-85 Player-requested replay of the day's best play 85-90 Season celebration huddle Narrate connections to the drills all game; hearing WEEK THREE FUNNEL after a clean pick is the payoff.
Practice 4 · 60 min
Family Diamond Day
An optional celebration: players demo their skills and families play the games.
0-12 Players demonstrate one skill each for the sideline 12-30 Kids-versus-grownups accuracy contest 30-50 Mixed family kickball-rules diamond game 50-60 Awards, photos, last cheer of the season One prepared, personal award per player; write them the night before, not in the parking lot.
Review before moving on: Which week-1 weaknesses are now strengths?; Do players run their own warmup and stations with minimal prompting?
Optional home activity: Write or draw the season's best play, yours or a teammate's, for the final huddle.
Coach reflection: What is the first thing you will change about week 1 next season?
If you miss a practice
A missed week folds into the next: keep the new week's plan but swap its warmup and one middle block for the missed theme's core drill. Order matters most early; throwing (weeks 1-2) cannot be skipped, ground-ball weeks 3-4 compress into one if needed, and weeks 6-7 share a practice plan so they merge naturally.