Baseball & Softball drill · Hitting
Soft Toss Hitting Station
Why this drill works
Hitting improves on swing volume against catchable feeds, and soft toss is the highest-volume, lowest-equipment way to get it: a hitter can take fifty meaningful swings in twelve minutes, ten times what live batting practice delivers. The station format also trains the invisible skill of tossing, which turns your players into each other’s coaches and makes hitting practice something the team can run in parallel instead of a line of eleven kids watching one swing. The one-thing coaching rule is what separates a productive station from a noisy one.
How to coach it
Set the tosser geometry personally at every station, every practice, until it survives without you; it is the detail that decides whether the station builds swings or breaks them. Watch each hitter’s first round silently before choosing their one thing, because the swing will tell you what it needs if you let it. Count line drives out loud so hard contact, not big cuts, becomes the currency. And keep the two max-effort challenge swings at the end of every turn; controlled aggression needs a home, and hitters who never get to swing full tilt in practice will do it at the worst times in games.
- Ages
- 7–14
- Skill levels
- beginner, developing, intermediate
- Players
- 2–12 (ideal 6)
- Time
- 12 min
- Setting
- either
- Space
- 15 x 15 feet per station against a fence or net
Equipment
- 8-12 balls per station
- 1 bat per station
- 1 tee optional
- Fence, net, or open field to hit into
- Helmets for hitters
Setup
Each station needs a fence or net to hit into, a bucket of balls, and clear space behind and beside the hitter. The tosser kneels at a 45-degree angle in FRONT of the hitter's front foot on the opposite side from the bat, roughly 6 feet away, tossing gentle, consistent, slightly-arcing balls into the hitter's contact zone: front hip height, out over the plate area. This geometry is the drill's most-botched detail, so demonstrate it exactly: a tosser directly to the side or behind feeds a swing path no game will ever ask for. The hitter sets up as if home plate were beneath them, hitting INTO the fence from about 10 feet. All waiting players stand behind the tosser's side, never behind the hitter, and helmets go on every hitter.
How to run it
- Round 1, rhythm reps: eight tosses at an easy pace, the hitter swinging their normal swing with one instruction only: hit the ball hard into the middle of the net. Watch, say nothing yet, and pick the ONE thing you will coach this player today.
- Deliver the one thing between rounds in one sentence with one demonstration. Common menu: sit into your legs at setup, take a small quiet stride, keep the head still through contact, finish the swing all the way around.
- Round 2, the one thing plus a target: eight more tosses aiming for a specific third of the net (pull side, middle, opposite side, matched to where the toss is placed). Ball flight into the net gives honest feedback: line drives into the middle mean the swing worked.
- Round 3, game rhythm: the tosser calls READY before each toss and varies the gap between tosses slightly, so the hitter loads and swings on a cue rather than a metronome. Ten tosses, counting hard line drives out loud.
- Rotation: hitter to bucket-collector to tosser to waiting, so every player tosses. Coach the tossers each rotation, since consistent tosses are what make the station work without you.
- Finish each hitter's turn with two challenge tosses: announced high-effort swings trying to dent the net, because kids need a place to swing at maximum intent, and a controlled station is exactly that place.
What success looks like
Hard contact frequency rises within the session (count line drives per round), the day's one thing appears in the swing by round 2 or 3 without reminders, ball flight matches the called target zone more often than not, and tossers deliver strike-zone tosses reliably by their second rotation.
Coaching cues
- "Hit it hard, middle of the net"
- "Quiet stride, still head"
- "Squish the toss, don't chase it"
- "One thing at a time"
Common mistakes
- The tosser positioned to the side or behind the hitter, feeding an inside-out contortion. The 45-degrees-in-front geometry is non-negotiable; fix the kneel spot, not the swing, when contact goes weird.
- Coaching four swing thoughts at once, which produces a paralyzed hitter. The one-thing rule per player per day exists because swings change one piece at a time.
- Machine-gun tossing with no reset between swings. Each swing needs a load; the READY call in round 3 formalizes what good tossers do naturally.
Make it easier or harder
Easier: Toss from slightly closer with bigger, softer balls, start each turn with three tee swings to groove the path, and make the only goal any contact into the net for the newest hitters.
Harder: Vary toss heights and depths calling the zone after release, use smaller training balls for barrel precision, add a two-strike round choking up and shortening, or toss rapid-fire doubles for advanced bat control.
Adapt it to your team
Small roster: Two players run it as a self-contained pair with role swaps every eight swings; it is the single best two-person baseball drill there is.
Large roster: Twelve players run three stations of four once you have trained tossers, with the coach floating between stations delivering each hitter's one thing.
Limited space: Any fence, hung tarp, or net makes a station; a garage with a net works year-round. Without any barrier, hit into an open field with a strict retrieval rhythm between rounds.
Limited equipment: Eight balls, one bat, and a fence run the whole thing; wiffle or foam balls remove the barrier requirement entirely and toss identically.
Safety
The bat is the hazard: waiting players stand behind the tosser's side well outside swing radius, the tosser kneels at the full 6 feet and never reaches toward the hitter during a swing, and hitters wear helmets. One station rule stated every time: nobody picks up balls near the hitter until the bat is grounded and the hitter says CLEAR. See the safety page for general guidance.