Volleyball drill · Communication
Call It! Communication Game
Why this drill works
Coaches tell teams to talk in every huddle of every season, and the teams stay silent, because talking is treated as an attitude when it is actually a skill with vocabulary, timing, and reps like any other. This game supplies all three: four words with exact meanings, a BEFORE-contact timing standard, and a scoreboard that pays for words directly instead of hoping they emerge. Grading communication as the primary outcome, with rally results demoted to half-value, is the inversion that finally makes practice match the speeches.
How to coach it
Referee the words with the same visible consistency you would give the lines, narrating every point decision so the standard stays legible. Feed the seams on purpose and often; ambiguity is the raw material communication is made from. Protect quiet kids while the volume norm builds, letting rewarded loudness rather than spotlighted silence do the work. And migrate the grading outward relentlessly, one communication point in every scrimmage, every week, because the drill has only truly worked when the four words show up somewhere you never asked for them.
- Ages
- 8–14
- Skill levels
- beginner, developing, intermediate
- Players
- 6–14 (ideal 10)
- Time
- 12 min
- Setting
- indoor
- Space
- Full court with net
Equipment
- 3-4 volleyballs
- 1 net
- Whiteboard or poster for the call list optional
Setup
Two teams of three to five per side. Post or announce the call vocabulary, four words with four exact meanings, because vague talk is noise and specific talk is information: MINE (I am taking this ball, everyone else clears), HELP (I made an emergency play, converge now), FREE (an easy ball is coming over, everyone to base positions), and OUT (leave it, the ball is flying out of bounds, said with hands withdrawn). Rehearse each once as a group with the coach miming the situation and the team shouting the call. Then explain the game's grading: the coach initiates every rally with a feed and referees not just the ball but the WORDS, awarding the rally's point only when the correct calls happened; a won rally with silent contacts scores zero, and a lost rally with perfect calling scores half. The scoreboard measures talking; the volleyball comes along.
How to run it
- Round 1, MINE only: the coach feeds catchable balls to seams between players, and the point requires a MINE before the first contact. Feeds deliberately target the ambiguous spaces where two players could go, because seams are where silence drops balls in every game ever played.
- Round 2, add FREE: the coach shows an obvious slow toss coming and the receiving team must shout FREE (any voice, ideally several) before it crosses the net. The call that moves six people at once enters the vocabulary.
- Round 3, add OUT: some feeds now sail deep or wide, and the point goes to teams whose nearest player calls OUT and withdraws hands. Judging flight is a skill; saying the judgment aloud is a team skill, and a wrong OUT call that drops in scores for the other side, keeping the judgment honest.
- Round 4, add HELP: the coach's feeds get nastier, forcing scramble first contacts, and the scrambler's HELP must trigger visible convergence for the point to count. The full vocabulary is now live.
- Round 5, full rallies, full grading: normal rallies with all four calls in play, the coach announcing after each rally which calls earned or cost the point: POINT BLUE, GREAT MINE IN THE SEAM, or NO POINT, SILENT FIRST CONTACT. The narration is the teaching.
- Finish with the loud final: game to five with a twist, the watching coach awards one bonus point per team for the best call of the game, announced with ceremony, and teams pick their own communication captain for the day's last huddle.
What success looks like
Calls precede contacts rather than accompanying or following them, seam balls produce one confident MINE instead of two silent collisions or a mutual stare, FREE moves the whole team to base visibly, OUT calls are right more than wrong and hands actually withdraw, and, the real success, the vocabulary leaks into every other drill and scrimmage unprompted.
Coaching cues
- "Call it before you play it"
- "One word, said loud, said early"
- "Silence is a turnover"
- "Wrong and loud beats right and silent"
Common mistakes
- Calls made during or after contact, which are commentary, not communication. The point-grading enforces the BEFORE standard; narrate the timing explicitly when awarding or denying points.
- Whispered calls from self-conscious players. The bonus-point ceremony and the coach's genuine celebration of volume give shy voices a reason and a cover; never mock a quiet call, just reward the loud ones until loudness feels normal.
- The vocabulary staying in this drill. Carry the grading into the next scrimmage's first five minutes every week, awarding a call-based point once or twice, and the words migrate on their own.
Make it easier or harder
Easier: Run MINE-only for entire sessions with the youngest teams, feed slower and higher, accept any word (even a name shouted) as a valid call while the habit forms, and skip the wrong-OUT penalty.
Harder: Add setter-specific calls (the setter naming who they are setting), require the whole receiving team to echo FREE, feed two balls in quick succession forcing rapid re-calls, or play a silent-coach round where a designated player must run the vocabulary.
Adapt it to your team
Small roster: Six players run 3v3 with all rules intact; the smaller side actually raises each player's call volume, and the coach's feeds can target specific quiet players' seams by design.
Large roster: Fourteen players run 5v5 with two rotating off per side as call judges, given real authority to award the communication points, which trains listening as sharply as talking.
Limited space: A half court with teams taking turns receiving the coach's feeds runs rounds 1-4 completely; only round 5's full rallies want the whole court, and even those compress over a rope.
Limited equipment: Two balls and any net; the call list lives on paper, a whiteboard, or just the coach's voice, and nothing else is needed.
Safety
This drill is itself safety training, since MINE and OUT exist to prevent collisions and pursuit injuries, but its early rounds deliberately create seam ambiguity: keep the first feeds soft and high so converging beginners meet gently, and hold the withdrawn-hands standard on OUT calls so nobody swings across a teammate's face at a dying ball. See the safety page for general guidance.